RUST Automated Events v1.0.12

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This is a plugin that allows you to run various events on timers to counteract them not being run when using a skip night plugin.

The plugin only spawns event entities, not controls them, so any issues unrelated to spawn are irrelevant to the plugin

Supports AlphaChristmas, FancyDrop, PlaneCrash, RustTanic, HeliRefuel, PilotEject.

EventType​

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Permissions​

This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>.
  • automatedevents.allowed - Allows the player to use the runevent command
  • automatedevents.next - Allows the player to use the nextevent command

Commands​

This plugin provides both chat and console commands using the same syntax. When using a command in chat, prefix it with a forward slash: `/`.
  • runevent <event type> -- Run an event
  • killevent <event type> -- Kill an event
  • nextevent <event type> -- Shows when the event will next run
  • nextevent * -- Shows when all events will next run
Event type can be:

  • brad or bradley
  • heli or helicopter or copter
  • plane or cargoplane
  • ship or cargo or cargoship
  • ch47 or chinook
  • xmas or chris or christmas or yule
  • santa or nick or wodan
  • easter or egghunt or bunny
  • halloween or candy or halloweenhunt or spooky or samhain
e.g. runevent plane - That will summon a plane event.

Please note some events are seasonal. Running Egg Hunt after Halloween has happened will not result in an Egg Hunt due to FacePunch reusing code (very disappointing). Some Events like Santa's Sleigh are only available when Christmas is running. This mean to support events where possible, but it is not always possible.

Because the Easter event and Halloween event will conflict, so there can only be one event at a time

Configuration​

The settings and options can be configured in the AutomatedEvents file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.
"Restart Timer On Entity Kill": Reset event timer when event entity is killed. This is to mainly address people concerned about entities spawning too quickly after death.

Event Weight: The greater the relative weight, the more likely this event is to occur.e.g. Normal is 60, FancyDrop is 30, PlaneCrash is 10. Then the Normal has a 60% probability of occurring.
Code:
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Code:
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Hooks​

Code:
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Author
Box2
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