Damage Control allows tuning the damage entities take. It has an in-game command line to allow you set and list the damage settings.
You can control damage to:
Now supports adding entities with per entity modifer in the data folder, sample below.
You can control damage by time per entity type either in game time or real time.
Sample new /data/DamageControl.json:{"door.hinged.toptier": 0.666,"door.double.hinged.toptier": 0.666,"door.hinged.metal": 0.75,"door.double.hinged.metal": 0.75,"floor.ladder.hatch": 0.85}
There are settings for global time modifiers, and per entity time modifiers. So you can have things like High Noon.
The Heli_Bypass allows you to have the Heli bypass other settings to do damage when normally the entity is immuned. I personally would not run this as it allows heli-raiding, but it was requested.
Allow Decay was added to protect buildings from all damages, except decay.
You can control damage to:
- Animal (set per Bear, Boar, Chicken, Horse, Stag, Wolf, Ridable Horse)
- Building blocks
- NPC aka Scientist aka NPCPlayerApex
- Player
- Zombie aka Murderer (I merged these two)
- APC aka Bradley
- Helicopter aka Heli
- Building (read FAQ for details) and Build Grades
- Balloons
- Sam-Sites
- Mini-Copter
- Scrap Transport Helicopter (Scrapcopter)
Now supports adding entities with per entity modifer in the data folder, sample below.
You can control damage by time per entity type either in game time or real time.
Permissions
This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>.- damagecontrol.admin -- Allows player to use the chat commands
Chat Commands
- /damagecontrol or /damcon or /dc
Configuration
The settings and options can be configured in the DamageControl file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.Sample new /data/DamageControl.json:{"door.hinged.toptier": 0.666,"door.double.hinged.toptier": 0.666,"door.hinged.metal": 0.75,"door.double.hinged.metal": 0.75,"floor.ladder.hatch": 0.85}
There are settings for global time modifiers, and per entity time modifiers. So you can have things like High Noon.
The Heli_Bypass allows you to have the Heli bypass other settings to do damage when normally the entity is immuned. I personally would not run this as it allows heli-raiding, but it was requested.
Allow Decay was added to protect buildings from all damages, except decay.