What is this?Have you ever wanted a home system that actually makes living entities (beds etc) etc as homes? That when destroyed the the home teleport is removed? Then this is the plugin for you.
Homes are destroyed when bed (entity) is destroyed.
Features:
Commands:
Example: How do I add more entities?They are at the bottom of the MagicTeleportation.json data file, at this moment only beds are used by default. Not sleeping bags. You can add them easily though if you want though via the data file. It will technically work with any deployable (bag type, if they add any more in future), if you add it into the datafile.
Will write more as development progresses...
This is an idea I've had for a while, there's a lot lacking in it currently so bare with me. This is the bones for hopefully something decent.
To-do:Optimization, count of how many beds per building.Rest of ideas...
Default Configuration:
Bugs: Lots to be expected
Homes are destroyed when bed (entity) is destroyed.
Features:
- Unique Home System (Homes are living entities).
- Public Teleport System
- Health Checks
- ...Much more.
Commands:
- Player:/t home (id), if id is left blank it will show you a list of your homes./t list (id) to teleport to a public teleport (if left blank, shows list)
- Admin:/t create (Create a public teleport)/t remove (Remove a republic teleport)/t entity "Item" (etc /t entity "Sleeping Bag" to make sleeping bag a home entity.) (If item param is left blank it will show a list of current entities.)
Example: How do I add more entities?They are at the bottom of the MagicTeleportation.json data file, at this moment only beds are used by default. Not sleeping bags. You can add them easily though if you want though via the data file. It will technically work with any deployable (bag type, if they add any more in future), if you add it into the datafile.
Will write more as development progresses...
This is an idea I've had for a while, there's a lot lacking in it currently so bare with me. This is the bones for hopefully something decent.
To-do:Optimization, count of how many beds per building.Rest of ideas...
Default Configuration:
Bugs: Lots to be expected