RUST Damage Mod : Building Blocks v1.0.9

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Overview​

Allows you to change whether specific building parts are protected from being damaged.Plus in game chat command to change all config variables to true or false for authorized users.

**Update: **Added Protection percentage to scale the damage to building blocks.

By default, all Building blocks are not protected. Change False to True to protect them.

Permissions​

This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>.
dmbuildingblocks.admin - allows use of chat commands to change settings ingame

Commands​

This plugin provides both chat and console commands using the same syntax. When using a command in chat, prefix it with a forward slash: `/`.
  • /ProtectionScale 40 - example will set protection scale of protected blocks to taking 40% damage.
To set any of the block config variables. all you need to do is type /variable [true or false].

  • /ProtectFoundation [true or false]
  • /ProtectFoundationSteps [true or false]
  • /ProtectFoundationTriangle [true or false]
  • /ProtectWindowWall [true or false]
  • /ProtectDoorway [true or false]
  • /ProtectFloor [true or false]
  • /ProtectFloorTriangle [true or false]
  • /ProtectHalfWall [true or false]
  • /ProtectStairsLShaped [true or false]
  • /ProtectStairsUShaped [true or false]
  • /ProtectStairsSpiral [true or false]
  • /ProtectStairsSpiralTriangle [true or false]
  • /ProtectRoof [true or false]
  • /ProtectLowWall [true or false]
  • /ProtectWall [true or false]
  • /ProtectWallFrame [true or false]
  • /ProtectFloorFrame [true or false]
  • /ProtectTriangleFrame [true or false]
  • /ProtectRamp [true or false]
you will get a in game reply that you have set it to the desired true or false.

Configuration​

The settings and options can be configured in the DMBuildingBlocks file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.
Code:
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Localization​

The default messages are in the DMBuildingBlocks file under the lang/en directory. To add support for another language, create a new language folder (e.g. de for German) if not already created, copy the default language file to the new folder and then customize the messages.
Code:
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