Barrelless allow players to get a animal,NPC or other entitys to spawn after a barrel is destroyed.
Entities
- Bear
- PolarBear
- Chicken
- Boar
- wolf
- Panther (new in 3.1.3)
- Tiger (new in 3.1.3)
- Snake (new in 3.1.3)
- Scientist
- Scarecrow
- Airdrop (gives player a signal instead when this triggers inside building/tunnel/caves etc)
- Bee Grenade (new in 3.1.4)
- Beancan
- F1Grenade
- Satchelcharge
- small and oil fires
- Hackcrate
Permissions
This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>.- barrelless.exclude : Excludes the player from the event
- barrelless.cantoggle : When assigned players can use the /togglebarrel command
- barrelless.scientist
- barrelless.scarecrow
- barrelless.bear
- barrelless.polarbear
- barrelless.boar
- barrelless.chicken
- barrelless.wolf
- barrelless.tiger (New in 3.1.3)
- barrelless.panther (New in 3.1.3)
- barrelless.snake (New in 3.1.3)
- barrelless.explosive
- barrelless.fires
- barrelless.airdrop
- barrelless.hackcrate
Chat Commands
- /togglebarrel : When assigned the barrelless.cantoggle perm can turn on/off the trigger events
Configuration
The settings and options can be configured in the Barrelless file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.- All the spawn rates can be changed in the config file. make sure the rate is between 0-100. When set to 0 this spawn is disabled.
- Kits can be assigned to scientists and scarecrows (appearal/weapon).
- Set amount of npc/animals to spawn each with their own settings
- Can configure if you want multiple spawns whenever a trigger hits or spawns 1 depended on the que.
- Algorithm' is as follows: the plugin draws a number between 1 and 100 and checks if it is smaller or equal to the spawn rate (so this skip the first barrel after each trigger)
- Set barreltype true/false to have them trigger for the event type (New)
- Fire duration has been hardcoded for a max of 20 seconds if value is set higher it lowers this to 20 (New)
- FX on trigger : when empty it will not use any FX (New)