How It Works
Evety action have params:
- Chance
- Type
- Parameter (amount, or prefab name)
- Range (how close to barrel it will happen)
Types:
- "Spawn" - Spawn entity
- "Damage" - Damage all entities in radius
Configuration
The settings and options can be configured in the BarrelEvent file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.