It is simple plugin, that allow admins to configure executable commands and messages, when a player interact with code-locked objects.
You can add a lot of different commands, with different execute conditions, such as: "Action type", "Code match", "Min/Max authes before", etc.
All commands and messages contains variables to use:
%STEAMID% - will change to userid of player, that opened/unlocked object.
%NAME% - will change to name of player, that opened/unlocked object.
Action type can be "Unlock" or "Open", unlock will execute only when code was entered, open - each time when player open locked object .
Object type is door - it means, that this command/message will be executed only on door object, or to each possible-locked object.
You can add a lot of different commands, with different execute conditions, such as: "Action type", "Code match", "Min/Max authes before", etc.
All commands and messages contains variables to use:
%STEAMID% - will change to userid of player, that opened/unlocked object.
%NAME% - will change to name of player, that opened/unlocked object.
Configuration
The settings and options can be configured in the CodeCommander file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.Action type can be "Unlock" or "Open", unlock will execute only when code was entered, open - each time when player open locked object .
Object type is door - it means, that this command/message will be executed only on door object, or to each possible-locked object.