RUST Realistic Explosions v1.0.0

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Features​

Creates an explosion wave which affects dropped items and dead bodies

Configuration​

The settings and options can be configured in the RealisticExplosions file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.
Code:
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Note about Check visibility option​

This parameter enables/disables raycasting from the explosion position to all affected entities (items/corpses/both depending on the configuration) and can be more CPU consuming if true, but in case if there are little amount of mentioned entities in the radius. On the other hand - raycasting is much easier to calculate then rigidbody physics, so if explosion affects many items checking their visibility will actually increase performance. This is why such parameter exists in the first place, test out different configurations and find which works best for your server.
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