RUST Car Commander Lite v0.1.3

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A minimised version of my Car Commander plugin.

Features​

  • Automated car spawns via spawn file
  • Auto-spawn limits
  • Increased bullet damage to cars (about 1hp per bullet as opposed to the default of 0.005hp)
  • Explosion on death
  • Vehicle health UI
  • Water level detection to prevent players from dumping cars under water
  • Disable or restrict player held items whilst driving a car
  • Permissions to drive spawned cars

Permissions​

This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>.
  • carcommanderlite.admin - Required to use the "clearcars" command and overrides all other permissions
  • carcommanderlite.use - Required to drive spawned vehicles
  • carcommanderlite.canspawn - Required to use the chat spawner

Chat Commands​

  • /spawncar <opt:save> - Spawns a car infront of the user with the optional argument <save> to save the car through restarts
  • /clearcars - Removes all saved cars

Console Commands​

  • spawncar <player ID> <opt:save> - Spawns a car infront of the target player with the optional argument <save> to save the car through restarts
  • spawncar <x> <y> <z> <opt:save> - Spawns a car at the specified co-ordinates with the optional argument <save> to save the car through restarts
  • clearcars - Removes all saved cars
NOTE: Unsaved cars will not persist through restarts!

Configuration​

The settings and options can be configured in the CarCommanderLite file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.
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Author
Box2
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